What you said about "designing a playground" is such a good way to describe some of the best experiences I've had in games!!
There's elements of discovery, surprise, and freedom in that word...and if I think about it, all the games I keep coming back to have those elements in them (Breath of the Wild was the first game that popped into my head).
I'm glad this got onto your radar! The playground concept was from an interview the dev did with NPR last year. I thought it summed up this game well, as well as Katamari (though he said that was mostly a 3D Pacman!).
I think you'll also find this game interesting from a research perspective, of how games can influence view son a topic (like disability) without wearing it on its sleeve. are games a good vehicle to promote ideas without taking away from the "playground" aspect? Does that take it superior to, says after-school specials, or information pamphlets?
What you said about "designing a playground" is such a good way to describe some of the best experiences I've had in games!!
There's elements of discovery, surprise, and freedom in that word...and if I think about it, all the games I keep coming back to have those elements in them (Breath of the Wild was the first game that popped into my head).
Wishlisted!! Thanks for putting this on my radar!
I'm glad this got onto your radar! The playground concept was from an interview the dev did with NPR last year. I thought it summed up this game well, as well as Katamari (though he said that was mostly a 3D Pacman!).
I think you'll also find this game interesting from a research perspective, of how games can influence view son a topic (like disability) without wearing it on its sleeve. are games a good vehicle to promote ideas without taking away from the "playground" aspect? Does that take it superior to, says after-school specials, or information pamphlets?