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InGameScientist's avatar

This is very cool! I've always wanted something a little deeper than counters for resources when it comes to city management games. The simulated environment I think can be, as you said, a fun way to problem solve your way out of challenges.

There's another similar concept in development called Folk Emerging (@CuriousDynamics on Twitter/X), that I personally have my eyes on. Without having played either of the games, it sounds like Folk Emerging leans a bit more into people management, but I'd be curious to hear your take on it if you're able to get your hands on it. I'm not sure if there is combat in Of Life and Land, but supply chain disruptions are apparently going to be a viable tactic in Folk Emerging, something I wished more games would try and implement!

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